The Wave Universe
EN

Twelve browser games

Each one stands on its own. Open more than one and the Traveler walks between them: one character for every game, a shared backpack, stamps and secrets. Free demos in the browser on desktop and phone, in 12 languages.

New on 10 NovGames: Norwegian (Bokmål) in all games. Outpost: clear first steps from the very first seconds, rewards dropped from orbit, a daily record, one-tap «Again» and a shareable result card. Warden's Loop: the first card lands with one tap, with impact and dust. Both games get silly achievements.

Demo and full versionThe Wave Universe games on this site are free demos: the first sectors, floors and chapters. The full versions go on sale soon — our shop is being reviewed by the payment provider. Your demo progress will carry over. What the full version adds, and prices

Games

Void Courier: two ships in battle, with the reactor, guns and crew belowTrailer · 6 screenshots

Void Courier

A freighter runs through the sectors ahead of the Wave. Three games in one: fleeing the Wave, ground operations, star systems — any one of them or all together.

New on 10 Nov Voiced characters, 12 languages, a polished start. Overboard: an airlock blast throws people and cargo out into space. Speakers in events and text quests now have a portrait, name and post, and over 1,200 lines are voiced; Dimmer and Glowbeak speak aloud too. Run results go to the Wave Station: sparing crews and delivering the parcel count as good karma, blowing up ships and losing crew as bad. Halloween, 24 Oct – 3 Nov — Faceless Run: pumpkin masks on enemy ships. New character: Dimmer, an enemy boarder in a cap with an amber slit. Since 18 Oct: Void Courier online and humour.

Free demo · full version soon

Outpost: colonists digging and building by the landing capsuleGameplay · 6 screenshots

Outpost

A colony at the edge of the Wave: dig, build, hold the night and raise the beacon. Play a run across planets or stay on one planet without the Wave.

New on 10 Nov Voiced characters, 12 languages, a polished start. Props and cave-ins: knock out a prop and the roof comes down on the creatures. Hushthorn and Glowbeak speak aloud, and Hushthorn gets a portrait. Colony results go to the Wave Station: people saved, beacons lit and colonists fed count as good karma, losses and slaughter as bad. Halloween, 24 Oct – 3 Nov — Pumpkin Watch: night creatures in pumpkin shells. New character: Hushthorn, a night crawler in ash-grey fluff with an amber thorn.

Free demo · full version soon

Warden's Loop: the ring road, finds along it and a fightGameplay · 6 screenshots

Warden's Loop

The Wave washes fragments of other worlds up against a dark beacon. You're the warden: walk the rampart, set your finds by the road and hold the ring until the Master of the Ebb comes to drag it all back.

New on 10 Nov Voiced characters, 12 languages, a polished start. Burn: set your own places alight and the fire spreads to the next ones (G key); By a Hair: fights on the last 10% of health. Workshop: build your own creatures and place cards from the game's templates and share them with a friend by code. Hushboil and Glowbeak speak aloud, and Hushboil gets a portrait. Run results go to the Wave Station: people saved and help along the way count as good karma, slaughter as bad. Halloween, 24 Oct – 3 Nov — Hollow Lantern: loop monsters in pumpkins. New character: Hushboil, a kettle creature.

Free demo · full version soon

Rabble: the refugees fighting in a station compartmentGameplay · 6 screenshots

Rabble

The station is sinking into the Wave and the last shuttle waits in the lower dock. Lead a rabble of refugees through flooded compartments, haggle with the Overseer, the station's fence, and get there before the Abyss does.

New on 10 Nov Voiced characters, 12 languages, a polished start. Bracelet Overload: once per fight, blow up one of your own people with the Overseer's bracelet (R key); The Numbers Don't Add Up: a guardian falls faster than the Overseer predicted. Gralk and Glowbeak speak aloud, and Gralk gets a portrait. Run results go to the Wave Station: survivors and victory count as good karma, the fallen and slaughter as bad. Halloween, 24 Oct – 3 Nov — Pumpkin Light: floor monsters in pumpkins. New character: Gralk, the Overseer's sutler, who lives in a broken vending machine and counts every token.

Free demo · full version soon

The Clot: the clot growing in the Corporation labGameplay · 6 screenshots

The Clot

The Corporation fished a drop of the Wave out and locked it in a flask. It broke out: eat the guards and the gear, grow, and gnaw your way down to the rift — home to the Wave.

New on 10 Nov Voiced characters, 12 languages, a polished start. Gorge: eat several in a row and the guards run. Workshop: build your own organs and mutations from the game's templates and share them with a friend by code. Fixer and Glowbeak speak aloud, and Fixer gets a portrait. Run results go to the Wave Station: secrets uncovered and victory count as good karma, people eaten and slaughter as bad. Halloween, 24 Oct – 3 Nov — Lantern Within: guards in pumpkin helmets. New character: Fixer, the Overseer's service lamp. Since 18 Oct: creature and boss levels.

Free demo · full version soon

Drop on the Edge: the drop in a hat on its ledge, with the tap counterGameplay · 6 screenshots

Drop on the Edge

A drop of the Clot sits on the edge of your screen and slaps the ledge with its paw on every key press and click. While it stays open, boxes pile up.

New on 10 Nov Voiced characters, 12 languages, a polished start. Splat on the Glass: grab the drop and fling it; Paw Duel: two players, one keyboard. Dimwick and Glowbeak speak aloud, and Dimwick gets a portrait. Opened boxes bring loot to the Wave Station. Halloween, 24 Oct – 3 Nov — Cosy Creeps: pumpkin skin and hats in the boxes. New character: Dimwick, the fair-day bookkeeper in Trades.

Free demo · full version soon

The Unlit: the town at dusk, a survivor with a flashlightGameplay · 5 screenshots

The Unlit

A town after the Wave: sneak, scavenge, fortify and raise the beacon before the courier comes for you. The unlit walk towards light and sound.

New on 10 Nov Voiced characters, 12 languages, a polished start. Freeze: put out your own light and stand still among the unlit; knock out a street light with a tin from afar (L key). Husher and Glowbeak speak aloud, and Husher gets a portrait. Results go to the Wave Station: keeping the memory of the fallen, fixing things and lighting the beacon count as good karma, slaughter as bad. Halloween, 24 Oct – 3 Nov — Hollow Shift: the unlit in pumpkins, without a glow, fading into the fog. New character: Husher, an unlit in a copper cap.

Free demo · full version soon

The Lode: the miner with a lamp in the third stratumGameplay · 6 screenshots

The Lode

A miner from the Tailings settlement digs down through six strata for the lightstone that fed a dead beacon. The lamp runs down, ore sells up top, new tools open new paths.

New on 10 Nov Voiced characters, 12 languages, a polished start. Greedy Vein: a gold pillar holds up the roof — take it and the ceiling comes down. Hushwing and Glowbeak speak aloud, and Hushwing gets a portrait. Mine results go to the Wave Station: finds handed in, help and a lit beacon count as good karma, cracked stashes and slaughter as bad. Halloween, 24 Oct – 3 Nov — Pumpkin Glow: strata creatures in pumpkin shells. New character: Hushwing, a moth with an empty lantern cocoon in the Darkness stratum.

Free demo · full version soon

The Lot Engine: the crew's machine, the reel grid and the stripsTrailer · 5 screenshots

The Lot Engine

Cutoff station by a dead beacon. The Corporation has billed those left behind for a seat on the last shuttle, and the only thing still making scrap is the lot engine — the crew's old reel machine. Patterns on a 4×4 grid, a vault, terms, a shop of modules and a radio. Fly out, or light the beacon.

New on 26 Oct Voiced characters, 12 languages, a polished start. Crew Lot: whoever it falls to walks into the Silence instead of the tray (J key); Overflow: a single spin that covers the whole term quota. term audit — a condition for the third shift; pass it and a consumable goes in your pocket. Tinmug and Glowbeak speak aloud, and Tinmug gets a portrait. Results go to the Wave Station: paying up honestly and lighting the beacon count as good karma, running from a debt as bad. Halloween, 24 Oct – 3 Nov — Spark Under Seal: a pumpkin face on the machine's panel. New character: Tinmug, the module shop clerk. Since 18 Oct: module levels.

Free demo · full version soon

Sweet Sleep: game screens with the hotel and guestsGameplay · 6 screenshots

Sweet Sleep

A hotel through the ages: a cave, Old Rus and today. Put guests to bed, make the beds with real Sweet Sleep fabrics and colours, enter codes from the packaging. No paid loot boxes.

New on 26 Oct Characters blink and talk, guests sleep on clouds, every era has its own music.

Monster Under the Bed: the monster sneaks out from under the bed while the kid sleeps by the night lightGameplay · 5 screenshots

Monster Under the Bed

You are the fluffy monster under the bed. Creak the floorboards, flicker the lamp, bring the teddy bear to life and tickle a foot until the kid is ready for BOO! Just don't wake Dad with his flashlight.

New on 10 Nov Our first Unity game: a first-night prototype in a 3D room.

Pochta Shackleton: a postman in a spacesuit on the Moon, with Earth above the horizon

Pochta Shackleton

A village postman gets a letter addressed to himself: the lunar base by Shackleton crater needs a postman. Same buttons, same bag, but every step is as long as a bus. Six shifts, letters and choices with no right answer. Desktop only.

New on 8 Nov A new game from the Mission Moon jam: six shifts as a postman on the Moon, a run from 11 minutes.

The Traveler — one for every game

The Traveler appears once you have opened more than one game on this site. Each game's menu has checkboxes to switch the links off, and no game loses anything without them. Saves and the profile live in this browser.

What carries over

Name, face and rank are shared by all games. A backpack of up to three items: pick an item up in one game and it works its own way in another.

Stamps

34 stamps: a deed in one game unlocks an item, a hull, a blueprint, cargo or a look in another. Stamps raise your rank from Passenger to Old Hand of the Arm, and rank adds backpack slots.

Secrets

14 hidden stamps. Until a secret is found you only see a riddle and the game where to look. There are quiet easter eggs too — only about the games you have already opened.

Cargo

A parcel of resources from one game to another: earned at the end of a run, spent automatically at the start of a run in another game. One at a time.

Droplet companion

A tiny droplet in the corner of the games slaps its paw on your key presses and dozes off when you step away. Once a day each game has a daily crate: a look for the droplet or cargo. Switch it off in Settings → General.

How to play

Report a bug

What happened, and in which game? A few words are enough. For a bug inside a game, report it from the game itself with F8: a summary is attached automatically.

games@cellio.su

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